SSX Blur

My very first project at a major studio! I’d worked on two games in a QA capacity before this, but as an outsourcer. I learned a lot about project cycles and how testing evolves over the different phases of development.

This one was a real learning experience, and a heck of a game, I think. It was a real level up from outsourced testing, and entirely different world with lots of depth.

  • Executed test plans as directed

  • Submitted issues to the database

  • Performed regression cycles

  • Liaised with designers and programmers on their testing needs for the project

  • Provided playtesting input

  • Wrote daily end of day reports