SSX Blur
My very first project at a major studio! Iād worked on two games in a QA capacity before this, but as an outsourcer. I learned a lot about project cycles and how testing evolves over the different phases of development.
This one was a real learning experience, and a heck of a game, I think. It was a real level up from outsourced testing, and entirely different world with lots of depth.
Executed test plans as directed
Submitted issues to the database
Performed regression cycles
Liaised with designers and programmers on their testing needs for the project
Provided playtesting input
Wrote daily end of day reports