Outriders
A new project with a new partner studio! This was my second with Square Enix as a publishing designer, and it was one I recommend we choose from the pitches we were looking at.
This project went through multiple evolutions and DNA redesigns. It was a pretty exciting project that always had things to do as it was so large.
Oversee the entire design side of the project from a high level
Identify areas that needed deeper dives and work them with our partner studio
Run weekly progress reviews on upcoming milestones
Monthly milestone reviews and feedback
Run monthly milestone progress reviews with studio execs at Square
Script reviews and rewrites to get the worldbuilding and characters right
Art reviews
Gameplay reviews ranging from gameplay pacing to specific mechanics like cover, character growth pacing, balance and variety of skills and abilities
Designed multiple systems for the game including collectible pets, end game prestige levelling, weapon and armor levelling schemes, and a story integrated sandbox style tutorial
DLC content planning