Life Is Strange: Before the Storm
This project was very special to me. I had been working in the BAFTA winning Life is Strange series from the very beginning when Square viewed it on a visit to Don’t Nod.
It was very exciting to be setting out as a full publishing designer for the very first time in this franchise that I loved with a brand new studio that we hadn’t worked with before, Deck Nine.
As the publishing designer on this project I had a lot of things to do. You can see a list of the larger points to the left.
Oversee the entire design side of the project from a high level
Identify areas that needed deeper dives and work them with our partner studio
Maintain communications between Square Enix and Deck Nine
Run weekly progress reviews on upcoming milestones
Monthly milestone reviews and feedback
Run monthly milestone progress reviews with studio execs at Square
Constant script reviews for characterizations, story flow, plot, making sure the special moments landed right, and lots of other small script related things
Art reviews
Puzzle and gameplay reviews ranging from gameplay pacing to complexity and fun