Lara Croft and the Guardian of Light

This game was a very different and unique take on the Tomb Raider franchise made specifically for an event Xbox was running, “Summer of Arcade”. It was a really cool game that captured that Tomb Raider feeling in an isometric action game.

The team came together really well and gelled wonderfully. We had a great time working on this one, and got it through submission with just two attempts.

Working with Crystal Dynamics was always a joy - they have a lot to bring to the table, and are just all around awesome people. Building that intra studio relationship was breezy, fun, and resulted in some life long acquaintances.

  • Oversaw testing of all console builds

  • Managed first party submissions

  • Managed bug tracking databases

  • Maintained quality of incoming issue reports

  • Managed testing and regression cycles

  • Built, maintained, and administered test plans

  • Reported daily to management on bug trends, the days testing, major issues, etc

  • Held regular team meetings

  • Performed regular personnel performance reviews

  • Coached testers and assistant leads to grow their skills and knowledge