Lara Croft and the Guardian of Light
This game was a very different and unique take on the Tomb Raider franchise made specifically for an event Xbox was running, “Summer of Arcade”. It was a really cool game that captured that Tomb Raider feeling in an isometric action game.
The team came together really well and gelled wonderfully. We had a great time working on this one, and got it through submission with just two attempts.
Working with Crystal Dynamics was always a joy - they have a lot to bring to the table, and are just all around awesome people. Building that intra studio relationship was breezy, fun, and resulted in some life long acquaintances.
Oversaw testing of all console builds
Managed first party submissions
Managed bug tracking databases
Maintained quality of incoming issue reports
Managed testing and regression cycles
Built, maintained, and administered test plans
Reported daily to management on bug trends, the days testing, major issues, etc
Held regular team meetings
Performed regular personnel performance reviews
Coached testers and assistant leads to grow their skills and knowledge