Deus Ex: Human Revolution

Oh boy. Deus Ex. This was a project and a half.

The thing about being publishing QA is that you work on a lot of projects from partner studios across the whole company and from without as well on projects we’re publishing.

This one was different though. It was made in the studio we were based in, Eidos Montreal. It was the first real project out of the studio, and it was a beloved franchise that had been on the shelf for nearly a decade so it was hotly anticipated. There was some solid pressure on this one, and a very large QA team to run. So large, I was one of three leads.

  • Oversaw testing of the PC builds with all of their requisite peripherals

  • Participated in oversight on console builds

  • Managed bug tracking databases

  • Maintained quality of incoming issue reports

  • Managed testing and regression cycles

  • Build, maintained, and administered test plans

  • Reported daily to management on bug trends, the days testing, major issues, etc

  • Held regular team meetings

  • Performed regular personnel performance reviews

  • Coached testers and grew their skills and knowledge