Army of Two

Up until this point, I’d worked on smaller in house projects at EA. This one was our big one.

I was given my first lead experience with this game running the multiplayer versus portion of the testing. It was developed by an outsourced studio, and I was given a small team to work with them on polishing it up and getting it ready for release.

Tackling a multiplayer game like this from a testing perspective was new to me, and I think we did a good job as a team and delivered a solid, bug free experience.

  • Oversaw testing of all console builds

  • Managed bug tracking databases

  • Maintained quality of incoming issue reports

  • Managed testing and regression cycles

  • Built, maintained, and administered test plans

  • Reported daily to management on bug trends, the days testing, major issues, etc

  • Held regular team meetings