Army of Two
Up until this point, Iād worked on smaller in house projects at EA. This one was our big one.
I was given my first lead experience with this game running the multiplayer versus portion of the testing. It was developed by an outsourced studio, and I was given a small team to work with them on polishing it up and getting it ready for release.
Tackling a multiplayer game like this from a testing perspective was new to me, and I think we did a good job as a team and delivered a solid, bug free experience.
Oversaw testing of all console builds
Managed bug tracking databases
Maintained quality of incoming issue reports
Managed testing and regression cycles
Built, maintained, and administered test plans
Reported daily to management on bug trends, the days testing, major issues, etc
Held regular team meetings